After reading up on my Tau knowledge I had a good idea of what I wanted to do with the army. I read about how Kroot make good bubble wrap and then immedialtley disregarded it (which, when you see my list might have been a bad idea). So, for a 1500 point army that will be fighting alot of Mechdar and Marines of assorted flavours.
This leaves me with something of a problem. Tau can run shooty rings around marines thanks to Jump-Shoot-Jump and Multitrackers. However, Eldar can do it better, probably to my detriment. With this in mind I went with Pathfinders to reduce cover saves and Deathrains to pop the Wave Serpents. After lots of tinkering around with ideas and several versions in my head I have finally come up with a plan:
HQ
Shas'el 122
TA
PR
MP
MT
2 Shield drones
Elites
Fire Knives 231
3 Models
PR,MP,MT
Bonded
1 Gun Drone
Deathrains 156
3 Models
TL-MP, Flamers
Bonded
1 Gun Drone
Troops
Fire Warriors 155
6 Models
Devilfish with Disruption Pod and Multi-tracker
Fire Warriors 155
6 Models
Devilfish with Disruption Pod and Multitracker
Fast Attack
Pathfinders 191
8Models
Devilfish with Disruption Pod and Multitracker
Heavy Support
Broadside Team 180
2 Models
2 Shield Drones
Bonded
Railhead 155
Disruption Pod
Multitracker
Railhead 155
Disruption Pod
Multitracker
Total: 1500
This list takes a hue amount of inspiration from Old Shatter Hands from Tau of War. I'm going for a fully mobile, target saturation, tricksy-contesty army. I believe I have weapons, in sufficient amounts to deal with anything. There are alot of mid armoured tanks to confuse enemy AT and a fair few battlesuits to help spread out anti meq fire.
There are some weaknesses that stand out at me though. Even in cover, the Broadsides are going to have a tough time, however, there isn't going to be a huge amount of targets for them and so as long as they kill their prime target they are more or less expendable. They could hopefully soak up fire meant for the rest of the army.
Problem number two: the pathfinders, they are going to spend almost the entire game out on the board and being such a potential threat, they are going to be on the receiving end of alot of hate and the fact that they are the only light infantry on the board only makes that worse.
Thirdly, the Broadsides and Pathfinders are going to be a hugely tempting target for outflankers and assault units.
Thats the main problems I can see. I know people are going to tell me to give the Pathfinders' fish to a FW squad but I like having it around, it helps with target saturation and means that I can keep the FW in reserve inside the transport.
Whaddya think?
Blogging about Space Hulk
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Written by Ron Saikowski, October 10, 2020I've decided to start blogging
and sharing my Space Hulk material. Space Hulk: Boarding Mission Space Hulk
has al...
4 years ago
I know next to nothing about Tau, but I think Kroot are far too important to overlook. :(
ReplyDeleteWhat if you dropped one of the fire warrior's devilfish and spent the points on kroot?
ReplyDeleteYour firewarriors could hitch a ride in the pathfinder's 'fish.