Saturday, 8 January 2011

New years resolutions and Daemon thoughts.

So like most people I made a New years resolution but I'm a fairly lazy sort so my mission is to keep this blog updated with a bit more regularity. Lets see how long that lasts. I do have a new follower so there is a bit of motivation there :D

Now on to some actual blogging. I have finally gotten my Daemons to 1500 points. That said its 1500 points of what I've got and not my ideal list so I'm starting to bring out the proxy models to see where to go next. I have to say I'm really enjoying Daemonettes and I'm definitely going to be getting me some.

I have noticed that more than any other army, Daemons are at the mercy of the dice. Firstly you don't know what part of your army you will get and when and where they will come in. This is a great advantage and a disadvantage at the same time. You can never totally plan what you are going to do, however your opponent can't either. This can make for some interesting games and they are alot of fun to play, I'm still a long way off of tactica making levels of experience but I'll start writing down my thooughts so far on here over the next few weeks.

Monday, 13 December 2010

Doubles tourney results!

I'm sure you, my 13 loyal followers will rejoice at the news that me and my partner finished in second out of 7 teams, not bad I think :) I won a box of Seekers for my troubles. The list was entirely different from the oneposted here. The day before the tourney Steve had a brain wave that we should turn up with Nids and Eldar. This meant I didn't get to use ay of my own models but this was such an awesome combo I went with it.

Farseer with fortune.

6 Warlocks
-1 Spear
-1 Embolden
-1 Enhance
-1 Destructor

10 Termigants

Tervigon with Catalyst

5 Fire Dragon in Wave Serpent

2 Hive Gaurd

2 War Warwalkers

In the end we went 4-1. The winners were an IG and Nid comb with 2 Tevigons and a boat load of tanks. They were the least fun to play against ever. We coulod have probaly won the game if it werent for the staff member being so strict with time limits. Me and Steve only got to play 2 turns and they got to play 3 ut hey ho, we still placed after all :)

Friday, 26 November 2010

Upcoming doubles Tournament

My local GW is holding a doubles tourney in two weeks and me and Steve have decided to team up, his flegling Tyranid army with my Tau. Its 500 points per player with 1 Force Chart between us. Given that Steve will have the HQ and 2 troops covered with a Tervigon and lots of Termigants, this leaves me with 500 points for pure Tau killyness with an option for up to 20% of my team mates unused points.

My plan is this:

1 Broadside with ASS + Team Leader + Shield Drone 80

1 Broadside with ASS + Team Leader + Shield Drone 80

Hammerhead with Railgun, Burst Cannons, Disruption Pod and Multitracker 165

3 Deathrains 156
Twin-linked Missile Pods
1 Team Leader with Gun Drone

Total: 521

The idea is for me to sit back and open tanks so that Steve's gribblies to eat the squishy innnards.

This should come in handy practise for the regional Doubles tourney at Warhammer World in Febuary.

Friday, 19 November 2010

More Tau list changes

I've had my Tau for a few months now and I've some some success with them. I've tweaked the list a few times though. As people were telling me, I used Kroot for a bit but they never seemed to do much more than dieing so they were back out of the list. I did drop a devilfish and give the Pathfinders' fish to a Fire Warrior squad and I'm now running a Warfish set up and it seems to be working better, the extra shots and BS turn these guys into suprisingly nasty tanks. Wether or not I keep them that way remains to be seen becase this development is fairly new.

Its just a shame that the Kroot didn't work out for me, because I love thier fluff :(

Friday, 18 June 2010

The cunning plan...

After reading up on my Tau knowledge I had a good idea of what I wanted to do with the army. I read about how Kroot make good bubble wrap and then immedialtley disregarded it (which, when you see my list might have been a bad idea). So, for a 1500 point army that will be fighting alot of Mechdar and Marines of assorted flavours.

This leaves me with something of a problem. Tau can run shooty rings around marines thanks to Jump-Shoot-Jump and Multitrackers. However, Eldar can do it better, probably to my detriment. With this in mind I went with Pathfinders to reduce cover saves and Deathrains to pop the Wave Serpents. After lots of tinkering around with ideas and several versions in my head I have finally come up with a plan:


Shas'el 122
2 Shield drones


Fire Knives 231
3 Models
1 Gun Drone

Deathrains 156
3 Models
TL-MP, Flamers
1 Gun Drone


Fire Warriors 155
6 Models
Devilfish with Disruption Pod and Multi-tracker

Fire Warriors 155
6 Models
Devilfish with Disruption Pod and Multitracker

Fast Attack

Pathfinders 191
Devilfish with Disruption Pod and Multitracker

Heavy Support

Broadside Team 180
2 Models
2 Shield Drones

Railhead 155
Disruption Pod

Railhead 155
Disruption Pod

Total: 1500

This list takes a hue amount of inspiration from Old Shatter Hands from Tau of War. I'm going for a fully mobile, target saturation, tricksy-contesty army. I believe I have weapons, in sufficient amounts to deal with anything. There are alot of mid armoured tanks to confuse enemy AT and a fair few battlesuits to help spread out anti meq fire.

There are some weaknesses that stand out at me though. Even in cover, the Broadsides are going to have a tough time, however, there isn't going to be a huge amount of targets for them and so as long as they kill their prime target they are more or less expendable. They could hopefully soak up fire meant for the rest of the army.

Problem number two: the pathfinders, they are going to spend almost the entire game out on the board and being such a potential threat, they are going to be on the receiving end of alot of hate and the fact that they are the only light infantry on the board only makes that worse.

Thirdly, the Broadsides and Pathfinders are going to be a hugely tempting target for outflankers and assault units.

Thats the main problems I can see. I know people are going to tell me to give the Pathfinders' fish to a FW squad but I like having it around, it helps with target saturation and means that I can keep the FW in reserve inside the transport.

Whaddya think?

Sunday, 13 June 2010

New begginings

After a huge chunk of life falling on me I have neglected this blog a bit. Not to worry though I'm back on the air and with some surprising news, I'm selling all my old stuff! Its up on ebay if you would like to buy, for example my Space Marine army:

But enough of me shamelessly plugging my own poor models and on to the good news! I'm starting afresh and joining the greater good. I have a few models but I'm working my way up to 1500pts before my magpie-esque shiney syndrome kicks in and I start a new army (a habit I'm trying to break, hence the ebaying...)

To start with, here is my Shas'el, I painted him for a speed painting competion and I'm quite pleased with the result, I think the bit of pressure helped me paint him fast and well, I've got the process in my head so the other suits will get done alot quicker. Anywho, here are the pictures:

I'll post list ideas and such later on.

Wednesday, 5 May 2010

Bat reps 2

Battle numero dos last night was against Paul, a Salamander player. I have to say they are soon becoming the new Ultramarines *shudder*.

Anywho, Paul has a very nice looking army and a great converted Vulkan that I dont have pictures because I FORGOT THE CAMERA! His army like this:


Terminator Libby with Gate of Infinity and Vortex

3 Drop Pods

2 HF/MM Land Speeders

3 Tactical Squads all melta's up

2 Rhinos

TH/SS Termies.


Iron Clad

Thunderfire Cannon with 1 Servitor

We rolled pitched battle and Annihlate. Nice and simple.

He won the roll off and went first, he set up in the centre of the board with the Vindicator and Thunderfire in a small ruin on to one side of the board that he reinforced with the techmarine. I was a bit wary of the Drop Pods so I chose to deploy nothing but my Tactical Squad in their Rhino on a hill on my far right. A nice tempting target for his army to go after. I wasn't sure if he would go for it but the plan worked, his Iron Clad and Tactical Squad came down close enough to the Rhino to put the hurt on it but all he managed to do was take off the Storm Bolter.

On My turn 2 I got both of my Predators which I brought on in the middle of my deployment zone, a lonely Typhoon, my Terminators and my Bikes, a good result.

At this point I'd like to point we had to rush the game because the store was closing so here are is the edited version: A very messy game, The bikes got through the Thunderfire, Servitor, Vindicator and Tactical Squad before dying, the Termies got really shot up and didn't do much apart from killing the Librarian. The game ended 7-6 to me, it was a close run thing and very messy.

Still I'm loving this new list :)