My Orks are undefeated (so far, I hasten to to add) but that same can't be said for my usualy successful Space Marine army. Tonight I'm recovering from a severly bruised ego that I recieved from an Eldar player at the store. I don't think so many 1s have been rolled in a game ever. 3 Terminators fell to 10 Gaurdians shooting, it was diabolical and I was 1 Rhino + Squad away from getting tabled, it was ugly.
I have an idea for a mission from watching Fritz and Jawaball's coverage of a tourney in America. It's a version of anihlation where you pick 4 things out of the enemy army and they are all that counts as kill points.
This opens up a whole number of new tactical descisions. Do you go for the easy kills of the rhinos? If so you'll get hammered by the real killy units that you should probably kill anyway. It adds another layer to the game and I'll try and experiment with it tonight at the gw.
In about a weeks time I'll be getting my first Battle wagon and I've been thinking about how to equip it. Obviously this won't be the same as the wagons I use in my final list. Right now I need some good long range firepower. So I was thinking of a Killkannon, kannon and an 'ard case. This should give me some fairly cheap high strength shots to throw around the table.
The three pre made scenarios in the rulebook do provide a bit of variety for games but sometimes you need something completly different. I played a game a few weeks ago against a guard player and we managed to use the shop's lotr display board which convieniantly had a large wall section from a fortress. We decided that the objective was for the attackers to get one unit behind the wall at game end. There was a gate in the wall but we decided that the wall was AV13 and any glance or pen would bring a section down. I defended withmy marines but ultimatley lost because his Devildog brought a piece of wall down and snuck in.
Last week was the GW Christmas party. There they had the White Dwarf who was stupidly hard and had rules for all three game systems. This led to some interesting rule clahes but it was all good fun. Everyone took one model and whoever killed the White Dwarf won a prize from under the tree. I of course took my SAG mek, was there realy any other option? ;)
First turn I span up the gun and rolled a double 6! I couldn't believe my luck, I could wipe out the Dwarf and everything in contact with him (remember, WHFB people charge in the movement phase). But no, the Mek was obviously looking at the whirring know-whats and ended up blasting a Chaos Lord on a Dragon into the warp! I didn't kill the Dwark but it was so worth it to see the look on his face.
Competative-ness aside, these original scenarios and games are half the fun of 40k, go and create some and play them, try and make it fair and remember to KISS!
Sorry about not posting for a while. Uni work and a camera on the blink has stopped me doing much to the blog for the past few days but here is a lil' post for you all.
I'm not sure why people don't much like Deffcoptas. When I use them they usualy do great. Dropping bombs on packed infantry, taking out light armour like Landspeeders and Vypers. Sure they don't hit most of the time and they are a little bit pricey but Turbo Boosting halfway across the board to contest an objective for the win is awesome. A bit of Fritz inspired "Turn five, I win". I like the strategy of holding my objective and contesting the others and I think it's the way forward. For one thing you don't need to take so many troops which lets you have lots of fun with all the other cool toys in a codex because lets face it, the troops section isn't the bit you look forward to reading.
I'vecome to a decision on the whole Warbikers vs Lootas thing. With help from the people over on Heresy I've decided to go with Lootas for 2 main reasons. Firstly, they will do more damage, especialy against Meqs and transports. Thirdly, they will be bigger in size and in cover and so more durable. I will miss the flexibility of the Warbikers but the more I think about it ther more the Lootas look like a better idea.
I've finaly managed to find some time between revision, essays and life to write a Batrep, luckily for this game I also had my camera.
It was Orks Vs Eldar again. Same opponent but he had made some tweeks to his list:
2 Dire Avenger Squads
4 Jetbikes with a Shuricannon.
I chose to keep my list the same (more lack of models than anything else.) We rolled annihilate and pitched battle and I lost the roll off.
He his Scorpions, Walker and one squad of DA and a Vyper in reserve. Pathfinders went into cover with a Farseer and remaining DA in cover on the other side of the board with the Vyper in the middle.
I didn't realy have much choice with my deployment because of my large numbers but I loaded up with Boyz on my right and sat my SAG in cover attached to my Shoota Boyz in cover for some ablative wounds because I know from experiance how juicy a target my Mek is. Deffcopters were on the left with a mission to hunt the Vypers and the Boss was going to make a bee line for the Farseer, just so that I could crump him.
I failed to steal the initiative but that didn't seem to cost me much, Eldar moved up and caused some small damage to the Slugga Boyz. I moved up aswell and did some small damage back.
Second Turn, the Scorpions and Walker turns up right near the Shoota Boyz but fail to get into combat. Pathfinders put the hurt on the Nobz. On my Turn the SAG blows himself up and takes two Orks with him (double 1s are epic fail). Nobz Charge the lone Vyper and only manage to immobilise it (they were hitting on 6s and I was banking on my Boss' PK to lay the hurt, he didn't roll more than a 4!).
Scorpions then take a bite out of the Shoota boyz but ultimatley loose. DA use Bladestorm on the doomed Nobz causing a few wounds (TGF FNP!)and then get charged by the Boss.
Slugga Boyz Charge the Jetbikes and wipe them out.
The Warwalker gets a Klaw to the goolies courtesy of the Shoota Boy Nob.
The DA and Farseer bolt in the face of the Orks' betterness. They couldn't rally because the Boss was too close and they run off the table.
This last picture describes the end of the game:
Although, Jams last bit of revenge happened just after this pic was taken. His Pathfinders shot at the Nobz and my Warboss snuffed it! The game ended on turn 6, 6-2. I'll have to avenge my Warboss' death though...
This blog is looking a bit bland. I have been taking pictures of battles and models and I promise I'll get them up as soon as I find my card reader.
In other news I have been getting some feed back on the whole Lootas/Warbikers question from the people over on Heresy and I think I will be leaning towards the Lootas (as I expected). I'll get a full 1500pt list up soon but the first step is to get a good 1000pt list seeing as the trend at my local GW has been towards smaller games. My current 1000pt list hasn't lost a game, yet (out of 4, bat reps to follow) but it doesn't feel quite right. For example, I realy want a Battle wagon!
I have been thinking about these two units for my 1500pt army. I can only use one of them. The rest of list will be 3 boy mobs in 3 battlewagons with a SAG mek and some grots hold my home objective. This leaves me with about 230 points to play with iirc. There are two options that I can see will be usefull.
Unit 1: 9 Warbikers Nob with BP+PK
Pros: Fast enough to keep up with battlewagons and can quickly come to the aid of a boy mob if needed. The also have quite a bit of fire power. Can move to contset objectives if needed.
Cons: Are basicaly a tiny boyz mob, vulnerable to morale checks and won't perfom that well in cc despite the Klaw due to low numbers.
Unit 2: Lootas mob
Pros: Immense amount of firepower. Hard to root out when in cover. Will be a favourable target for outflankers which could help the gretchin last longer if deployed far apart.
Cons: Low numbers make them vulnerable to morale checks like the Warbikers. Suck in combat. Will get shot to hell and back.
All things told its about even and I don't realy know what to do. Both have advantages that could be useful but I'm not sure what I need.
I had my first game yesterday. No pictures for this game though, I forgot the camera (oops...).
My list isn't what I would want at 1000 points, its just 1000 points of whatever I have. So here is the run down.
Warboss PK, BP, Squig,'eavy Armour and Cybork Body.
Nobz x5 All have 'eavy armour, huge choppas and sluggas. 1 Waaagh! banner and 1 painboy.
26 chappa boys 1 Nob with PK and BP
22 Shoota Boyz 1 Nob with PK and BP 2 Big Shootas
3 Deffcoptas Twin linked Rokkits 3 Big Bombs
Against my friends Jams' Eldar
Seer Council Doom/Fortune Farseer 3 Destructor Warlocks
6 Scorpions With Exarch
4 Jetbikes with 1 shuricannon
2 Vypers with shuricannons
12 storm guardians 2 flamers 1 destructor warlock
2 lots of 5 Dire Avengers with Dire Sword Exarchs
We rolled Spearhead and bases. Going into the game I was a little worried because I didn't have a good camping option for my home objective. As long as I held it I was confident I could at least pull a draw. In the end I left my shoota boyz there with my SAG mek. That way I would have plenty of ablative wounds for my Mek and if he tried to claim my objective I would be able to give him a rough time of it. My Nobz went with the Warboss and were on a mission to hunt down his seer council while the choppa boyz wwould head straight for the objective to try and claim or contest the other objective and if push came to shove I would have my deffcopters swoop in for the contest.
I deployed and went first, not much to do except move forward. SAG Mek fired at the Avengers camping on his objective but failed to kill any of them. Deffcopters turbo boosted over the same squad and dropped the bombs failing to kill them again. The Eldar turn saw lots more movement and my boyz taking lots of hits but they were still ok.
Turn 2. I moved close to the Eldar, close enough that if I Waaagh!ed (eh?) I could reach them. So Waaagh! I did, he wasn't expecting this and I smashed my Boss into the council and my Choppa boyz into the Scorpions. Needless to say I won both combats well. Sag Mek missed again and almost hit the Coptas, coptas imobilised a Vyper. On the Eldar turn I suffered a bit, the storm Guardians laid the hurt on the nobz killing two of them with the flamers and Destructor, when they charged they didn't do so well but they did tie them up for a while. The other DAs charged my Choppa boyz but were cut down by the Nobz' Power Klaw.
The rest of the game saw my Choppas get whittled down to just 8 Orks by those Pathfinders and Vypers and the Storm Guardians kill another Nob. I managed to destroy both of the Vypers and the SAG still managed to do nothing. The Nobz and Choppaz killed the DAs on the objective claiming it for the win.
This battle could of gone alot worse and I think if the Council hadn't fluffed most of their attacks they could of done alot worse, especialy if they managed to get the destructors down and denied me the charge, I love the Warboss though, he's tough as hell!
I hadn't expected the list to do so well seeing as it was just what I had plus a pile of upgrades but oh well, I'll have to put it to the test more before I can realy make a Judgment. Today I had a rematch, I had the camera with me so I'll have pics for the batrep.
So far I don't have much in the way of models. 1 Black reach, 2 boxes of boyz, a metal Warboss and a SAG Mek. Not the best of armies but I can stretch it to 1k points which isn't bad. The thing is now I need a plan for how I'm going to expand.
Being Bad Moons I want my Orks to have all the toys. To start with they need a top-notch ride, I'm thinking of 3 Battlewagons simply because they are the biggest, flashiest pimpmobiles in the codex. I think I'll get one to start with. The thing is they are so extremely customisable I'm not sure what to do with it. I'm thinking 'Ard case, Killkannon, a Kannon and Rokkits. As you can see it will be a sit-n-shoot wagon, at least until I get 2 of them, then I'll run them around full of boyz and Deathrollas.
A little bit of history about what led to me making this blog. I'm a long time Mehreens and wanted to start something different. I had my eye on Eldar, not many people play them at my club and they looked like fun. So about 2 months ago I had a 1000pt army ready, I rolled up to my GW for the vets night and looked in horror as 4 other people were playing Eldar. I tried to stick with them but Eldar Vs Eldar is about as much fun as SM Vs SM. Back to the drawing board...
Cue da Orks! When I first started the hobby I got a Warboss and an Ork Battleforce. Being the little kid I was then I never even had the codex and they fell by the wayside as I discovered Mehreens. Rooting through some old carry boxes about a week ago I found the remains of those lost Orks and like a Mek dreaming of a Gargant, I had the idea to start up my Orks again. Now there wasn't much I could salvage from the old boyz, I have managed to get some and my old Warboss which I promptly repainted.
The inspiration for the blog came from reading Fritz', TKE's and Jawaballs' blogs among others and one night I started to get delusions of granduer about doing something of my own and here is the result, a blog to chart my progress with the Orks and with a title suggested by the nice people over at heresy-online.net. I'm set to go.