After reading up on my Tau knowledge I had a good idea of what I wanted to do with the army. I read about how
Kroot make good bubble wrap and then
immedialtley disregarded it (which, when you see my list might have been a bad idea). So, for a 1500 point army that will be fighting
alot of
Mechdar and Marines of assorted flavours.
This leaves me with something of a problem. Tau can run
shooty rings around marines thanks to Jump-Shoot-Jump and
Multitrackers. However,
Eldar can do it better, probably to my detriment. With this in mind I went with Pathfinders to reduce cover saves and
Deathrains to pop the Wave Serpents. After lots of tinkering around with ideas and several versions in my head I have finally come up with a plan:
HQShas'el 122
TAPRMPMT2 Shield drones
ElitesFire Knives 231
3 Models
PR,
MP,
MTBonded
1 Gun Drone
Deathrains 156
3 Models
TL-
MP, Flamers
Bonded
1 Gun Drone
TroopsFire Warriors 155
6 Models
Devilfish with Disruption Pod and Multi-tracker
Fire Warriors 155
6 Models
Devilfish with Disruption Pod and
MultitrackerFast AttackPathfinders 191
8Models
Devilfish with Disruption Pod and
MultitrackerHeavy SupportBroadside Team 180
2 Models
2 Shield Drones
Bonded
Railhead 155
Disruption Pod
MultitrackerRailhead 155
Disruption Pod
MultitrackerTotal: 1500
This list takes a hue amount of inspiration from Old Shatter Hands from Tau of War. I'm going
for a fully mobile, target saturation,
tricksy-
contesty army. I believe I have weapons, in sufficient amounts to deal with anything. There are
alot of mid armoured tanks to confuse enemy AT and a fair few
battlesuits to help spread out anti
meq fire.
There are some weaknesses that stand out at me though. Even in cover, the Broadsides are going to have a tough time, however, there isn't going to be a huge amount of targets for them and so as long as they kill their prime target they are more or less expendable. They could hopefully soak up fire meant for the rest of the army.
Problem number two: the pathfinders, they are going to spend almost the entire game out on the board and being such a potential threat, they are going to be on the
receiving end of
alot of hate and the fact that they are the only light infantry on the board only makes that worse.
Thirdly, the Broadsides and Pathfinders are going to be a hugely tempting target for
outflankers and assault units.
Thats the main problems I can see. I know people are going to tell me to give the Pathfinders' fish to a
FW squad but I like having it around, it helps with target saturation and means that I can keep the
FW in reserve inside the transport.
Whaddya think?